Since I’ve got my Bachelor diploma I’ve released my bachelor thesis and the practical solution as binary and source code here. Please be aware that the source code is released under GPL, but the written thesis may only be used for personal education. If you want to publish my thesis in any way please contact me first. The thesis handles displacement mapping in Direct X 11 using hull and domain shader. It makes use of almost every new Direct X 11 feature (Tessellation, Compute Shader). If you have any questions concerning my work please don’t hesitate to contact me or leave a comment. I’ll be happy to explain or help with you work if I can.
Hey Daniel,
thanks for the inspiring Demos.
Why don’t you go ahead an have your bachelor thesis published.
I like the setup they have over at GRIN (http://www.grin.com) – although I guess it could be kind of a problem to present your practical solution.
With my publication no CD or alike was possible, but having your page here it should be troble-free to mention it in your printed publication
and link to it.
Cheers, Marian
Hey Marian,
Thx for the tip. But I actually don’t want to make any money with this work. Because I really hate it when I look for information and get this “please-pay-so-you-can-read-on” message. Thats why I published it here for free. And as long as people respect my copyright everyone can download it for their personal education. And the source code is also here so everyone who doesn’t understand a word I’m writing about can see it pressed into code ;o). I think knowledge (and especially scientific knowledge) should always be free.