Time-Shift: Veritas liberabit vos
The truth shall set you free

Posts Tagged ‘Games’

Unending

Monday, August 12th, 2013

After some (rather dreadful) month Kartuga will be closed on August 31. This day will also see the layoff of most of the TBG staff. Most of us (if not all) have already been released from work and are trying to find new jobs and new opportunities in other places. Working with you has been a blast! Here’s to you guys & girls!

The last month has started with quite some action, as Kartuga was actually almost saved (not by the publisher mind you). I want to take this opportunity to thank all of those (especially our bosses) who tried their best to make that happen. After all Kartuga was (and for that matter will be) our baby. Its very sad that those efforts where in vain. Eventually we had to say our goodbyes to team and studio.

Now all that remains is the usual struggle to find a new employer and have all the nasties that come with that assignment. If you by any chance are working for a game studio that needs a good and dedicated programmer specialized in Game Logic and Unity3D don’t hesitate to send me an E-Mail. I don’t bite (most of the time :-P). I also make cocktails as a hobby so thats you opportunity to get 2 in one *gg*.

Kartuga Gameplay Trailer

Friday, August 17th, 2012

A new snippet of information about Kartuga has been made public on the GamesCom 2012 yesterday. A fancy game-play trailer has been released so that people finally can have a glimpse at what the real game-play will look like in Kartuga. I’d like to mention that all of the footage in this trailer was made using an In game camera. So all of this is REAL. No part of this trailer is pre-rendered (After all Kartuga is not Pirate Storm :-P). So… enjoy!

[jwplayer config=”Default” html5_file=”http://www.time-shift.de/downloads/OfficialKartugaGameplayTrailer.mp4″ download_file=”http://www.time-shift.de/downloads/OfficialKartugaGameplayTrailer.mp4″]

If the Video loads to slowly for your taste (my server hasn’t the best connection upload wise) you can always see it faster on YouTube.

Kartuga: The board is set. The pieces are moving.

Tuesday, June 5th, 2012

Finally the long awaited day has come: Our game has been made official at the E3 in Los Angeles! So we are allowed to admit its existence now :-P. Not much more I’m afraid. But after all I also can show you some of the screen shots that where made available for press usage. If you want to preregister for the upcoming closed beta go ahead to http://www.kartuga.com and register. It sure will be worth it. I’m very proud to be part of such a talented team. So spread the news and stay tuned for more infos as soon as we’re allowed to talk ;-).

Here is the official press release:

InnoGames presents new Action-MMOG at the E3

06/05/2012

Today, InnoGames presents a first look at its upcoming 3D browser title, Kartuga, at the E3 in Los Angeles. The action-packed MMOG is based on Unity 3D and focuses strongly on cooperative PvP gameplay with several role-playing elements. Hamburg-based Ticking Bomb Games is responsible for the development of the title, which is set to launch in 2012. www.kartuga.com gives players a peek into its stylized fantasy world with screenshots and a feature list.

InnoGames co-founder Eike Klindworth is convinced of the game’s potential and is looking forward to the success of the company’s first joint venture with Ticking Bomb Games: “We are bringing out a high quality product with Kartuga. The game offers multiple PvP modes, intuitive controls, plus detailed and vibrant 3D graphics. This action MMOG is an extremely useful addition to InnoGames’ portfolio.”

The developer also has high expectations for the title: “We have been working hard on this project for some years now, and the results are fantastic. The player completely loses the feeling of playing in a browser with Kartuga – it really stands up to client games, “says Ticking Bomb Games Development Director Tobias Severin.

Kartuga players choose one of three customizable classes of ships to sail through a series of quests and missions. The ingenious battle system, along with a strong focus on cooperative PvP, guarantees long lasting fun.

Bachelor Thesis online

Monday, August 29th, 2011

Since I’ve got my Bachelor diploma I’ve released my bachelor thesis and the practical solution as binary and source code here. Please be aware that the source code is released under GPL, but the written thesis may only be used for personal education. If you want to publish my thesis in any way please contact me first. The thesis handles displacement mapping in Direct X 11 using hull and domain shader. It makes use of almost every new Direct X 11 feature (Tessellation, Compute Shader). If you have any questions concerning my work please don’t hesitate to contact me or leave a comment. I’ll be happy to explain or help with you work if I can.

Tessellation Demo

Tessellation Demo

Tessellation Demo low tessellation

Tessellation Demo low tessellation

Tessellation Demo wireframe mode

Tessellation Demo wireframe mode

Tessellation Demo low tessellation wireframe

Tessellation Demo low tessellation wireframe

To Game or not to Game

Monday, May 9th, 2011

Finally my childhood dream has come true. I’m a professional game developer ;). Ok… ok I’m a game development intern… but hey.. I’m going there step by step. My first week as intern at EA Phenomic has come and passed and I’m loving every second of it. I can now do what every (crazy) child is dreaming of. I create the games that we love so much and have so much fun playing. What better job there is ;)?

Making Games Talents and beyond

Sunday, October 17th, 2010

Yesterday I “Making Games Talents” finally was held in my area (at least near enough to attend it) and the company set that was presenting itself contained all the company’s I ever wanted to work for: Related Designs, Crytek and Spellbound. First of all I’d like to thank Game Star (and IDG) and especially Heiko Klinge for making this event possible. It means a lot to us crazy devs, designers and artists to have the possibility to actually shake some hands instead of just writing one application after another and get ignored. This way we can show the company’s why we matter and why we stick out of the crowd. It was a quite rainy day yesterday and the first hard thing was to find the place ;o). Honestly guys.. next time a better description would be nice (or was this the first test?). However during my search I met some people who where also looking for the right place and so we made a team effort out of it. We sticked together for a while and met again later on. What will become out of this group is uncertain, but we exchanged e-mail addresses and you might here from us again (On this blog or maybe even on a bigger scale) ;o).  I first attended some lectures. After that I tried to get started with shaking hands. Getting to someone wasn’t really the easy part. Because the company’s like Crytek, Related Designs and Spellbound where all but overrun. I took my place in the line and finally had the chance to shake the hand of the CEO from Related Designs (if that isn’t already something ;o) ). Sadly though they don’t have a position open for a junior programmer at the moment. He took my portfolio and wrote some infos down. To bad. I’d really enjoyed working for them! The Crytek booth was badly crowded, but I tried my luck. When I was finally in front of the booth I met Cortney. He’s talent manager at Crytek. He took the time to look at the game I developed together with the GDIG at FH-Trier and listen to my explanations. I found him to be quite patient and friendly (considering what he had to all day). Last but not least I went to the Spellbound booth to present my case. They also where very patient (considering my notebook crashed before I could start the game and they had to wait on it for quite some time) and especially very friendly. All in all my hopes have somewhat risen (concerning GamesCom they have rocketed). Now comes the hardest part: wait and see. In the meantime I’ll look for more opportunities to get into the gaming industry. Keep your thumbs crossed!