Since I’ve got my Bachelor diploma I’ve released my bachelor thesis and the practical solution as binary and source code here. Please be aware that the source code is released under GPL, but the written thesis may only be used for personal education. If you want to publish my thesis in any way please contact me first. The thesis handles displacement mapping in Direct X 11 using hull and domain shader. It makes use of almost every new Direct X 11 feature (Tessellation, Compute Shader). If you have any questions concerning my work please don’t hesitate to contact me or leave a comment. I’ll be happy to explain or help with you work if I can.