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Posts Tagged ‘Announcements’

Kartuga: The board is set. The pieces are moving.

Tuesday, June 5th, 2012

Finally the long awaited day has come: Our game has been made official at the E3 in Los Angeles! So we are allowed to admit its existence now :-P. Not much more I’m afraid. But after all I also can show you some of the screen shots that where made available for press usage. If you want to preregister for the upcoming closed beta go ahead to http://www.kartuga.com and register. It sure will be worth it. I’m very proud to be part of such a talented team. So spread the news and stay tuned for more infos as soon as we’re allowed to talk ;-).

Here is the official press release:

InnoGames presents new Action-MMOG at the E3

06/05/2012

Today, InnoGames presents a first look at its upcoming 3D browser title, Kartuga, at the E3 in Los Angeles. The action-packed MMOG is based on Unity 3D and focuses strongly on cooperative PvP gameplay with several role-playing elements. Hamburg-based Ticking Bomb Games is responsible for the development of the title, which is set to launch in 2012. www.kartuga.com gives players a peek into its stylized fantasy world with screenshots and a feature list.

InnoGames co-founder Eike Klindworth is convinced of the game’s potential and is looking forward to the success of the company’s first joint venture with Ticking Bomb Games: “We are bringing out a high quality product with Kartuga. The game offers multiple PvP modes, intuitive controls, plus detailed and vibrant 3D graphics. This action MMOG is an extremely useful addition to InnoGames’ portfolio.”

The developer also has high expectations for the title: “We have been working hard on this project for some years now, and the results are fantastic. The player completely loses the feeling of playing in a browser with Kartuga – it really stands up to client games, “says Ticking Bomb Games Development Director Tobias Severin.

Kartuga players choose one of three customizable classes of ships to sail through a series of quests and missions. The ingenious battle system, along with a strong focus on cooperative PvP, guarantees long lasting fun.

The King is dead, long live the king!

Monday, October 11th, 2010

Have you ever wondered what became out of KSensors? I did. Many times. Well the sad but inevitable fact is: its dead :-(. And as far as I can tell there are no real successors standing in the doorstep. All the sensor apps available for KDE4 are hardly replacements. Most of them are plasmoids and I’d rather consider them toys then the real deal. Because of this I decided to bring in KWatchman (hope the name isn’t taken. Couldn’t find anything though). Essentially KWatchman aims to be a full replacement for KSensors. Showing sensor data on a dashboard, in KDE4 sys tray and ringing “the bell” if something is wrong. As of now the only thing that exists for this project is the idea, an (empty) git repository (http://gitorious.org/watchman) and an (mostly empty) IRC channel (#kwatchman @ freenode ). Before I begin on writing any code however I’d like to ask YOU about this ;-). So: What do you think about this idea and more important what do you think should be changed / made better as with KSensors? As this will not be a fork of KSensors but a complete rewrite I’d like to hear any Idea about this. Just drop me an E-Mail, write me in IRC or post a comment to this blog entry. I’m happy about any comment. Thx.

Welcome

Friday, April 9th, 2010

Welcome to my new Website. This Blog will mostly be about me and my work. But there will also be a lot stuff about KDE/Amarok development to be found here soon. As I’m working for the Amarok Project and thus for KDE I might be able to give one or two insights to development under Linux and KDE. But I’ll also now and then give a hint about what I (and the other Amarok Devs) am currently working on in Amarok. So stay tuned as this Blog is going to get filled soon ;o).