Time-Shift: Veritas liberabit vos
The truth shall set you free

August, 2011Archive for

Bachelor Thesis online

Monday, August 29th, 2011

Since I’ve got my Bachelor diploma I’ve released my bachelor thesis and the practical solution as binary and source code here. Please be aware that the source code is released under GPL, but the written thesis may only be used for personal education. If you want to publish my thesis in any way please contact me first. The thesis handles displacement mapping in Direct X 11 using hull and domain shader. It makes use of almost every new Direct X 11 feature (Tessellation, Compute Shader). If you have any questions concerning my work please don’t hesitate to contact me or leave a comment. I’ll be happy to explain or help with you work if I can.

Tessellation Demo

Tessellation Demo

Tessellation Demo low tessellation

Tessellation Demo low tessellation

Tessellation Demo wireframe mode

Tessellation Demo wireframe mode

Tessellation Demo low tessellation wireframe

Tessellation Demo low tessellation wireframe

GamesCom 2011

Thursday, August 18th, 2011

I’ll be attending GamesCom this year again (on Sunday). I hope to get some insights and also perhaps get some contacts and maybe a chance to find my next Job ;o). Last years GamesCom was more or less disappointing as there where most continuations of game series and a lot of browser and casual game stuff. I hope that it will be a bit better this year but I don’t have a lot of hope. For us hardcore games it more and more looks like our favorite part of the industry is falling into the hands of console gaming and ever repeating of the same stuff. Soon enough the old days of new genres and ideas around every corner will be nothing more than a distant memory. Something we will be telling story’s about to children with tears in our eyes :-P. Its sad to be living in this times. But we have to make the best of it and work towards making the industry realize that we won’t accept it and buy their crappy ever-same-stuff.